Hey, I’m Aidan. I’m a 3D game artist with a passion for blending art and gameplay. I’m fascinated by so many different parts of game development: environments, characters, and props, rigging and animating them, and getting everything to come alive in-engine.
In the past few years, I’ve worked on a range of projects from game-ready assets to full environments to complete gameplay systems. I’ve built character animation systems with a touch of proceduralism, and I’m currently working on a procedural map generator based on tilesets and modular parts! I’m always experimenting with new tools and techniques to make games feel more alive, more visually appealing, and just more fun.
In my spare time I’m also working on my own game dev project and I’m excited to share it soon!