Solar Garden

2024 Aidan Ko

Software: Unreal Engine, Maya, ZBrush, Substance Painter

Solar Garden is an environment art and look dev piece focused on set dressing my own concept within Unreal Engine, and learning the lighting of UE5. 

I modeled and textured almost the entire scene with Maya, Substance Painter, and photoshop, and used Quixel Megascans foliage to fill in the natural elements in the scene.

To complete the motion of the “Solar” feel, I added the gyroscopic rings at both the focal point and the background to envelope the sun-lit room and give light to the foliage.