Aidan Ko

Game Artist and Developer

Featured Projects

Selected work - Environment Art & Interactive Systems

Facility Entrance

Environment Art

A realtime game environment showcasing modern AAA workflows in Unreal Engine. I focused heavily on optimized models, custom reusable trim sheets, RGB channel packing, tileable materials, and performant emissive lighting. 

Click the image to see the breakdown!

Skystrike

Gameplay & Animation Systems – Unreal Engine

Developed and implemented systems using Blueprint architecture, including locomotion state and blend control with player-driven dynamics, directional aiming, scalable and modular spatial inventory, and a matching item system.

Click the image to see the full showcase!

Projects

Environment Art

Facility Entrance
BrightLightsAlley
Bright Lights Alley
LS_DR_Final.0009
Solar Garden

Game Development

Skystrike Game Project
Runtime Dungeon Generation

Character Art and Rigging

Deer Knight
Sero Character Rig